But when Sea of Thieves launched, it wasn’t the console-seller Team Xbox had hoped it would be. For longtime fans, the prospect of a pirate game from Rare seemed like the culmination of decades of groundwork, while Microsoft needed a hit to compete with Sony and Nintendo’s consistently impressive exclusives. As the first major release from Rare in a long time and the debut first-party Xbox game to launch directly onto Game Pass, Sea of Thieves had a lot riding on it two years ago.
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